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News / Recent updates
« Latest by Joey.Bada$$ on June 06, 2023, 16:11:08 pm »Gamemode - Global:
- improved sniper bug detection; players will no longer see other peds shoot themselves with the sniper but will still get kicked. This means they will no longer avoid dozens of hits before getting kicked as they do in other gamemodes. Go to https://gtat.pro/sniperbug/ to download a mod that will prevent you from getting sniper-bugged
- opening para anim is now skipped when pressing LMB (to avoid parachute deaths)
Gamemode - AAD:
- getting the highest total damage in a match has more impact on Elo ratings / rank score
- added /loadbases: level 3 AAD admins can now select between GTA:T bases and AttDef bases
- added /skinlabels: level 3 AAD admins can now configure the 3d labels attached to skins
- updated /netmode and /autopause: added an option that pauses the round only if the player isn`t the last alive in his team (the round won`t end)
- half-deagle mode sets deagles to slightly less than half players now (1 deagle for 4x4 or less, 2 deagles for 5x5 and 6x6, 3 deagles for 7x7 and 8x8, and so on)
- added round kill textdraws
- added a hide and seek gamemode
-- Commands:
--- /hs - start a random HS arena
--- /hsconfig - configure HS settings
-- How it works:
--- When an HS arena starts one player will be swapped to the attacker team, the rest will be defenders
--- Defenders have a short period of time to find a hiding spot, during this time the attacker is frozen outside of the arena
--- When the hiding time expires, the attacker gets moved into the arena and the defenders have to move slowly and try to survive
--- Whenever a defender dies, the round timer gets reset
--- If a defender kills the attacker he will become the seeker next round
--- If no defender survives then the next seeker will be picked randomly
--- If defenders survive, one of the survivors will be randomly picked to be the seeker next round
--- When the seeker gets moved in the arena, a taser gun is spawned in the center of the map, it can be picked by the defenders only
--- The taser gun has limited ammo and can stun the attacker for 5-10s
--- When the attacker is tased defenders can move fast
--- Trying to punch the seeker while he`s shocked will shock the defender for a second
Gamemode - Freeroam:
- added sessions stats textdraw, it displays the k/d ratio, map damage, and respect rate; you can turn it off from /panel
- added respect rate to /stats
- added map damage all-time records; you get a message when you break your damage record
- players spawn with bandages instead of having to buy them
- players can`t use bandages if they are too close to others
- restoration skill gives more bandage HP
- increased the available spawn points for higher player counts
Website:
- removed banned and locked accounts from rankings
- added AAD rankings for each weapon set
- added a top with the highest map damage of all time to the freeroam stats page
- replaced `Highest Daily Respect (Season)` with `Highest Map Damage` (All-time) on the player page
- improved sniper bug detection; players will no longer see other peds shoot themselves with the sniper but will still get kicked. This means they will no longer avoid dozens of hits before getting kicked as they do in other gamemodes. Go to https://gtat.pro/sniperbug/ to download a mod that will prevent you from getting sniper-bugged
- opening para anim is now skipped when pressing LMB (to avoid parachute deaths)
Gamemode - AAD:
- getting the highest total damage in a match has more impact on Elo ratings / rank score
- added /loadbases: level 3 AAD admins can now select between GTA:T bases and AttDef bases
- added /skinlabels: level 3 AAD admins can now configure the 3d labels attached to skins
- updated /netmode and /autopause: added an option that pauses the round only if the player isn`t the last alive in his team (the round won`t end)
- half-deagle mode sets deagles to slightly less than half players now (1 deagle for 4x4 or less, 2 deagles for 5x5 and 6x6, 3 deagles for 7x7 and 8x8, and so on)
- added round kill textdraws
- added a hide and seek gamemode
-- Commands:
--- /hs - start a random HS arena
--- /hsconfig - configure HS settings
-- How it works:
--- When an HS arena starts one player will be swapped to the attacker team, the rest will be defenders
--- Defenders have a short period of time to find a hiding spot, during this time the attacker is frozen outside of the arena
--- When the hiding time expires, the attacker gets moved into the arena and the defenders have to move slowly and try to survive
--- Whenever a defender dies, the round timer gets reset
--- If a defender kills the attacker he will become the seeker next round
--- If no defender survives then the next seeker will be picked randomly
--- If defenders survive, one of the survivors will be randomly picked to be the seeker next round
--- When the seeker gets moved in the arena, a taser gun is spawned in the center of the map, it can be picked by the defenders only
--- The taser gun has limited ammo and can stun the attacker for 5-10s
--- When the attacker is tased defenders can move fast
--- Trying to punch the seeker while he`s shocked will shock the defender for a second
Gamemode - Freeroam:
- added sessions stats textdraw, it displays the k/d ratio, map damage, and respect rate; you can turn it off from /panel
- added respect rate to /stats
- added map damage all-time records; you get a message when you break your damage record
- players spawn with bandages instead of having to buy them
- players can`t use bandages if they are too close to others
- restoration skill gives more bandage HP
- increased the available spawn points for higher player counts
Website:
- removed banned and locked accounts from rankings
- added AAD rankings for each weapon set
- added a top with the highest map damage of all time to the freeroam stats page
- replaced `Highest Daily Respect (Season)` with `Highest Map Damage` (All-time) on the player page